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Xbox LIVE Developer Interview: Angry Mango, developers of Mush

Mush WPDD Presentation

Windows Phone Fundamental was at the recent WPDD event in Bournemouth on the Saturday but gone where a number of developers presented their apps and projects or gave advice to inspire attendees and showcase what they've been up to. Among the presenting developers were Ahmed Zaman and Henry Hoffman from Angry Mango, the team who brought us the Xbox LIVE for Windows Phone title Mush.

If y'all're non familiar with Mush, it's a charming puzzle game that is focused on alternating between moods, which can be fatigued on-screen. The cute lilliputian grapheme reflects whichever mood you decide, and each mood volition bring unique abilities (for example: depict a smile and he'll float through being and then elated). Mush is much similar ilomilo in the sense the actor can't die so the game focuses more on the gameplay and puzzle aspects.

Mush

At the Windows Phone Developer Twenty-four hours, both Ahmed and Henry spoke about their developer experiences with Windows Phone and how Mush came to exist. What's interesting to annotation is that it originated on the Zune HD of all devices - in fact Ahmed gave us a quick demo of the old Zune HD version in activeness. Angry Mango chose Windows Phone for XNA and the potential they saw in the platform.

With Windows 8 simply around the corner, and Microsoft promising farther integration betwixt its products and services, Henry and Ahmed believe Windows Phone has a stiff futurity in mobile gaming and technical innovation. Inventiveness and market potential was higher on Microsoft's mobile platform than for iOS, not to mention the potential to get Xbox LIVE certified. Fast forward almost ii years and we have the Xbox Live enabled Mush for Windows Telephone.

Mush 2

Too as the history of the game, the 2 developers too explained their BAFTA nominations, and really taking one dwelling with them. The relationship with and support from Microsoft was reported to exist excellent, particularly with the Xbox LIVE status. They were asked how they managed to become into the position where Mush was potentially going to exist made a LIVE title, and their response was the requirement to have at least three polished, playable levels (in their case anyway). A gameplay demo with good audio is a must when pitching away to the Microsoft team.

When in the process of communicating with Microsoft nigh becoming an Xbox LIVE title, the developers had to constantly apply changes requested past the team. Both Henry and Ahmed jokingly recommended the audience not to develop a big game while attempting to agree down a job, as their time at university was spent adding in more features, fixing bugs, implementing Live functionality, and rebuilding levels. The summer was spent all crunched upwardly in a living room for gratis months while everything was finalised. We must say that all the hard work and labour Henry and Ahmed poured into Mush has indeed paid off.

As well as presenting their game and walking the audition through a number of points, nosotros caught upward with the guys later on the issue wrapped upwardly for a quick interview. Cheque out our interview with Ahmed and Henry below for more information on their feel developing for Windows Phone.

You can download Mush from the Marketplace for $2.99 (£ii.29). Be sure to go along an center out for futurity details of their next projection.

QR: Mush

Source: https://www.windowscentral.com/xbox-live-developer-interview-angry-mango-developers-mush

Posted by: allenclas1974.blogspot.com

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